While we are working on the overall story and game design, I also developed some systems to make life easier when prototyping dialogues and quest…
Kommentare geschlossenBear Time Stories Beiträge
Today I was working on the timeline and cinemachine mechanics of Unity to start working on some cutscenes. For now it is fiddling around with…
Kommentare geschlossenHappy new year to everyone! Just wanted to give you a quick update. Right now we are working a bit more behind the scenes on…
Kommentare geschlossenFirst concept arts coming in for the next characters. Meet ‚Matt‘ the bear 🙂
Kommentare geschlossenToday we kept working on the aiming and shooting mechanic. All animations are still placeholders, so the movement might look a bit chunky. Also the…
Kommentare geschlossenToday we have been working on the aiming system while fiddeling around with cinemachine. One bug is preventing us from smoothing out the transition yet…
Kommentare geschlossenToday, we started to test around with animator masks and combining it with a targeting camera. Newest footage coming the next days, but just had…
Kommentare geschlossenWe managed to polish the ledge climb to work almost flawlessly with the level props. We leave it at this stage, as this is for…
Kommentare geschlossenA little update on the movement and controls of the character. We are now using cinemachine, to drive the players controls of the camera as…
Kommentare geschlossenToday I was working on a new VFX to show rain and a bit of storm. I am still using the Unity Default Particle Texture,…
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