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Aiming and shooting mechanic

Today we kept working on the aiming and shooting mechanic. All animations are still placeholders, so the movement might look a bit chunky. Also the effects are just scaled premade from other dev states or simple particle effects glued together 😉 Still we got what we want from the mechanic, distance checking, normal alignment and raycasting bound to this system. We will add other types of attacks later, no spoilers today 😉