Today we kept working on the aiming and shooting mechanic. All animations are still placeholders, so the movement might look a bit chunky. Also the…
Kommentare geschlossenKategorie: Animation
Today we have been working on the aiming system while fiddeling around with cinemachine. One bug is preventing us from smoothing out the transition yet…
Kommentare geschlossenToday, we started to test around with animator masks and combining it with a targeting camera. Newest footage coming the next days, but just had…
Kommentare geschlossenWe managed to polish the ledge climb to work almost flawlessly with the level props. We leave it at this stage, as this is for…
Kommentare geschlossen


