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Let it rain

Today I was working on a new VFX to show rain and a bit of storm. I am still using the Unity Default Particle Texture, so I can go for colors and size of particles before going into details inside the textures.

This is one VFX Graph that handles all the effects visuals like rain, storm, velocity change, mist on top and bottom as well as the lightning strikes, which are for now simple 4 point lines.